Superstition

6/28/2010 XP Report
XP Report
  • Roleplaying Rewards (300XP)
  • Trainbound escape (1813XP)

Experience points earned this session: 2113

  • Total XP for campaign: 18841
  • Current level after game: 9
  • XP to next level: 1659
Roleplaying Rewards (300)
  • Meeting Master Shen (100 XP)
  • Utter disregard of innocent bystanders and public property (200 XP)
Trainbound escape (1813 XP)
  • Coal Golem x1 (133 XP)
  • Dragonfly Aircraft x5 (667 XP)
  • Capital Lancer x2 (100 XP)
  • Capital Geomancer x3 (150 XP)
  • Capital Pilot x5 (250 XP)
  • Capital Arcane Gunner x5 (250 XP)
  • Golem Grunt x4 (29 XP)
  • Capital Battle Walker x1 (100 XP)
  • Airship x1 (133 XP)
View
06/07/2010 Game Summery

Knowing the Capital airships would be watching from the skies, the party trekked deeper into the cave system, hoping to find an exit the Capital wasn’t watching. As they ventured into the cave, they found that it was inhabited by the thievish rat-people they have encountered before on occasion. For the most part they seemed to only want the party to leave them and their horde of stolen wealth alone, though a few pickpocketed Yuni when she was briefly separated from the party. The party made no hostile actions against the rats, though they didn’t hesitate to snag an unguarded treasure chest full of jewels.

Deep into the caves was a fork in the tunnels. Down the first tunnel the party ventured they could hear heavy, monstrous breathing. E’rah took a peak further down the tunnel and saw an enormous rat-creature guarding a horde of treasure chests. E’rah was noticed, but the rats did not press the attack when she retreated back to the party. The party decided not to piss off the rats in their home turf and took the other route, which lead them out of the cave.

Around this time Yuni remembered the map she snatched from the captain’s quarters of the airship they stole from Senlis. On the map they could see a hand-drawn line from the northern city of Chantilly, through Senlis and down past the mountains next to Altanoah. The line passes right over the spot in the Altanoah Mountains where the first airship carrying the Woman in White crashed. The party decided that if this is the flight path of the crashed airship, it was worth it to check out the city it originated from.

On their way to Chantilly, they found that the Senlis River valley was flooded. At the banks of the river was a traveling merchant’s carriage. The merchant said he was on his way to Chantilly but the route became impassable because the spirit of the local river bested another spirit in some contest and as his ego bloated, so did the waters in his river. Investigating the rive shore, the party found the river spirit boasting loudly. Dia’chon bet the river spirit he couldn’t hold his waters back for the amount of time it took the carriage to cross the river bed. The river spirit accepted the challenge. When the carriage was half way across the river bed, E’rah decided to use her magic to levitate in case the river spirit didn’t hold the water back for long enough. As she cast the spell, the Words of the Comet, which were on her head that day, glowed brightly and a surge of uncontrollable magical power flowed through her. Her super-powered levitate spell sent her flying through the air! On impulse, Yuni bet the river spirit he couldn’t do that. The river spirit accepted and propelled himself even higher into the air by means of a water spout. Unfortunately, once he was propelled into the air and his water spout came to an end, he also let go of the water he was holding back and a great wave flowed downstream. The carriage just barely made it to shore before the wave hit, but Barimoke wasn’t fast enough to make it across in time. Vengeance grabbed a rope and jumped in after Barimoke and Dai’chon was able to help pull them both to shore.

Everyone made it to the other side of the river except for Yuni and Grimm. While the water spirit was boasting how great he was for winning both challenged, Vengeance offered another bet. He bet the spirit he couldn’t bet what he held inside his bag. Unknown to the spirit, the bag in question was a Bag of Holding, which Vengeance previously filled with 20-pound stones. The spirit guessed that the bag, which seemed to only weigh one pound from the outside perspective, held only a dagger. He was shocked when Vengeance opened the bag and poured out a pile of large heavy stones. As per the conditions of the bet the spirit safely ferried Grimm and Yuni across. The spirit was ashamed he had been fooled by a mortal and as his ego deflated, the waters of his river receded.

The party traveled with the merchant carriage across the frozen tundra that laid between them and the remote northern city of Chantilly. Along the way, they were ambushed in a narrow passage by werewolves. In the fight, Grimm was bitten by a werewolf. When the battle was over, they discovered two objects of note on the bodies of their attackers. One was that the werewolves wore pendants bearing the mark of the moon. Second was they also carried a Rune Sphere, much like those the Capital used to steal Yuni’s Words of the Comet.

The party arrived in Chantilly just before the city closed its gates for the night. Chantilly was a sight to behold, and not just because it’s the second largest city-state, behind only the Capital itself. For a remote location in the desolate northern tundra, the city was a technological marvel of clockwork engineering. All of the buildings were made of steel and iron. Interconnected gears ran between building and along streets in a way that the city appeared more like a giant machine. At night the city did not simply shut the gates to it’s perimeter walls. Instead, a huge metal dome slide into place over the entire city, pulled into place by the myriad of gears and pullies worked into the architecture of the city itself. At night the only thing that laid outside the massive metal dome was the tops of the observatory towers in the heart of the city, which fit perfectly through the only openings in the dome.

After spending the night crashing in a stable, the party recalled that The Wizard Holt had previously mentioned to them that the Words of the Comet looked like astrology symbols. The whole reason the party went to Senlis in the first place was to talk to an astrologist about the words. In the morning there were large crowds around the observatory towers as the nightly predictions made by the astrologists were being sold to the eager citizens. Although the astrologists were ready to head home after a night of work, one of them noticed the Words of the Comet on Grimm’s head and invited them to come in. While talking to the astrologist, the party learned that:

  • Much like the spirit of the river that the party encountered earlier, all of the celestial bodies have their own spirits. Including the Earth.
  • Celestial bodies communicate to each other. The language of such powerful spirits manifests itself as terribly powerful magic.
  • The Words of the Comet are an example of the celestial language.
  • Often celestial language is tasked to a mortal Word-Bearer.
  • The Word-Bearer takes the Words to a specified destination, usually a shrine or place of strong connection to the recipient spirit.
  • A complete message in the celestial language is called a Verse.
  • Individual Words cannot be read. Only a complete Verse can be understood.
  • The party has six Words, but there is a missing seventh Word. Their Verse is incomplete and cannot be read.

The party told the Astrologist how they found the Words on a dead woman in a crashed Capital airship. When they mentioned the Comet Ring they found hidden under the floor-boards, the Astrologist had an idea. He took the party to an occultist. Using the Comet Ring as a focus, they held a Séance to talk to the Woman in White. Although the ghost was angry at the party at first because Grimm and Vengeance desecrated her body on the Capital airship, she did give helpful information when it became apparent that they were the new Word-Bearers:

  • She is part of a group that worships the Excella Comet.
  • The comet only arrives on new moons.
  • The Verse is from the Excella Comet to the spirit of the Earth.
  • The Woman in White was the Word-bearer and her destination was the Earth Shrine.
  • Lunatics attacked her on her journey.
  • The Capital was also after her and managed to capture her, until the airship that was transporting her was sabotaged by Lunatics.
  • The party must now finish what she began and deliver the Words of the Comet to the Earth Shrine.
  • The magic of the Words is powerful and unstable. It is dangerous to hold onto Words for too long. The Words will become more unpredictable and perilous as time goes on, especially for Bearers who are unprepared for the task.
  • The runes on the Rune Spheres the Capital and Lunatics used are similar to the markings found in the Earth Shrine. These runes are used to retrieve a Word from a Bearer when they reach their destination. In this case though, they are being used to steal a Word before its journey is finished.
  • The cult of the comet is based here in Chantilly. One of the elders, Master Sen, could be of help.
View
06/07/2010 XP Report
XP Report
  • Roleplaying Rewards (1640XP)
  • Wolf Ambush (317XP)

Experience points earned this session: 1957

  • Total XP for campaign: 16728
  • Current level after game: 9
  • XP to next level: 3772
Roleplaying Rewards (1640)
  • Cave of the Rats (330 XP)
  • Tricking the River Spirit (520 XP)
  • Talking to the Astrologist (380 XP)
  • Séance (410 XP)
Wolf Ambush (317 XP)
  • Frost Hound x3 (150 XP)
  • Frost Hawk x1 (50 XP)
  • Werewolf x2 (117 XP)

LEVEL UP!

View
06/02/2010 Game Summery

The seeds from the remaining Capital airship arose from the ground as squad of battle golems with full crew. The Capital golems soon engaged the party in the river delta amongst the flaming wreckage of the two airships that were lost in the aerial battle. Luckily the golems the party escaped the airship with were equally equipped for battle.

Grimm had difficulty determining how to drive his golem and, after briefly mashing random buttons, abandoned his golem to take the fight directly to the crew of the rival golems. Vengeance and Dai’chon also took to boarding the enemy golems, to mixed results.

Yuni broke into the enemy’s rear line but was knocked out by retaliation of concentrated firepower. One of the Capital arcane gunners pulled out a fist sized white orb and threw it into the air. The orb shimmered and drew arcane runes in the sky. As the runes glowed, the Words of the Comet upon Yuni’s head responded and flew off her forehead and onto that of the gunner who threw the orb.

Soon the Capital airship lowered itself into position over the battlefield and lowered and began to pull the gunner’s golem up by crane. However the party was able to harpoon the gunner with their golem’s weaponry and pull him down. When the gunner died, the Words returned to Yuni. After Yuni awoke, the Capital forces made another grab at her Words. Again the party was able to reel them in with their golem’s harpoons before they could get away. This time it was Wildbeard who killed the Word-Bearer and Yuni’s Word then came to rest on Wildbeard’s head.

After a long battle, the party had part of the enemy’s golem crew, but most still remained. The airship was in position to fire down on them with its cannon. With two surviving golems in tow, the party made a hasty retreat, but not before Vengeance took one of the rune orbs left by one of the Capital soldier who tried to steal a Word.

The Airship finished recovering its golems. However since it took damage when Grimm used his golem to throw another golem at the airship, it did not re-engage the party. Instead it tracked them from the sky and set up signal flares occasionally, presumably to The Capital itself, which could be see on the horizon.

Eager to loose their pursuers the party found a cave in the nearby mountains and set up camp for the night. It had been a very, very long day.

View
06/02/2010 XP Report
XP Report
  • Roleplaying Rewards (525XP)
  • GIANT FIGHTING GOLEMS (1470XP)

Total for session: 1995

Total for campaign: 14771

Roleplaying Rewards (525 XP)
  • Two golems survived (210 XP)
  • Didn’t loose a Word (315 XP)
GIANT FIGHTING GOLEMS (1470 XP)
  • G-51 “Minotaur” Assault Golem x2 (280 XP)
  • G-38 “Hydra” Artillery Golem x3 (420 XP)
  • G-15 “Hellhound” Support Golem x1 (140 XP)
  • Capital Pilot x6 (315 XP)
  • Capital Arcane Gunner x6 (315 XP)

LEVEL UP!

View
5/12/2010 Game Summery

A fight broke out in the brig when the guards attempted to remove Grimm from his cell. By then Yuni had managed to slip out of her restraints and pulled a dagger from her boot. Also Dia’chon emerged from his hiding place and joined the fight. Still, it was a hard fight as Grimm and Yuni were without their full weapons and armor. They persevered and won the battle just as the other half of the party arrived to “rescue them”.

As the party was conferring, Yuni spotted a guard in the hallways of the airship. She stuck him with her arrows, but not before he could shout for help. Vengeance quickly manned a canon and fired upon the troops in the hanger. But the rest of the troops within the airship then surrounded them. The sending shadow of Empress Almeda emerged and told them that their Words of the Comet were required for the Capital’s plans to spread civilization throughout the land were progress was halted by the untamed Wilds. She made it clear their cooperation was mandatory and when the party did not pay her proper respect, she attacked. Almeda wielded powerful magic that stuck all within a wide range. However the limits of the sending shadow she acted through were strained and it could be disrupted by concentrated attacks. Through a relentless battle Almeda’s sending shadow finally collapsed.

The party then hauled the engineer up from the rope and forced him to pilot the airship out of the hanger. As they left Senlis, they could see The Capital itself looming in the distance. The Capital is a giant castle/city embedded in a titanic golem carved from a mountain. Fast interceptor airships took off from The Capital and pursued the party. As the party was fleeing the airships, they were boarded by flying clockwork creatures similar to the one they found guarding the crashed airship in the mountains of Altanoah.

The party had a tough time dealing with the clockwork Sky Raptors while fleeing the incoming airships. When one of the Sky Raptors was critically injured and activated its self destruct, the party pushed it off the airship and its mid-air explosion damaged one of the pursuers.

When the second Sky Raptor was downed, it was holding Vengeance in its clutches. Grimm managed to pry a protesting Vengeance out from under the construct as it began its self destruct timer. The engineer the party took captive used this time to active evacuation pods on the airship and escaped in one. Most of the party also scrambled into escape pods. The Sky Raptor exploded violently, knocking out Yuni and Wildbeard, but Vengeance managed to get them into escape pods. The airship, now a flying wreck, drifted into the path of one of the pursuing airships and destroyed both.

The escape pods of the airship buried themselves deep into the soil when they hit ground. It turns out the pods are also functional golem seeds and within seconds their passengers arose from the ground atop of large battle golems. One of the remaining Capital airships then began dropping seeds of its own…

View
5/12/2010 XP Report
XP Report
  • Roleplaying Rewards (210XP)
  • Busting Outta the Joint (446XP)
  • Vs Almeda’s shadow (779XP)
  • Airship Escape (665XP)

Total for session: 2100

Total for campaign: 12776

Roleplaying Rewards (210)
  • “We’re here to rescue you” “…” (105 XP)
  • Disrespecting Royalty (105 XP)
Busting Outta the Joint (446 XP)
  • Capital Lancer x3 (315 XP)
  • Capital Geomancer x1 (105 XP)
  • Golem Footsoldier x1 (26 XP)
Vs Almeda’s shadow (779 XP)
  • Empress Almeda (sending shadow) x1 (307 XP)
  • Warforged Captain x1 (123 XP)
  • Capital Lancer x4 (140 XP)
  • Capital Arcane Gunner x4 (140 XP)
  • Capital Geomancer x2 (70 XP)
Airship Escape (665 XP)
  • Capital Skyraptor x2 (350 XP)
  • Interceptor Airships x3 (315 XP)
View
Play By Forum Summery

On board the airship, Yuni and Grimm were taken down to the brig while Dai’chon sneaked into the the lower levels of the airship. On the gun deck he found a lone engineer working on some machinery. He ambushed and interrogated the engineer, who told him that the airship is heading for the Capital garrison in Senlis. Once Dai’chon got everything he could from the engineer, he tied him up and dangled him out of one of the open gun ports. He then barred the door and sent an animal messenger to Vengeance informing him of the airship’s destination. When capital soldiers tried to break down the barred door, Dai’chon took a page from Vengeance’s playbook and created a diversion by starting a fire. He was then able to sneak into the brig where Yuni and Grimm were being held.

In the brig, the guards brought in a jeweled container and rolled a long red carpet out in front of it. From out of the container appeared a sending shadow of the queen of The Capital, Empress Almeda. She questioned the captives about who had the seventh Word of the Comet if there only six of them. However, she quickly found they had no answers for her, so she left them for the guards to “extract” the Words from Grimm.

Meanwhile, back on the fields of Senlis, the remaining party members received Dia’chon’s message and took off for Senlis in the remaining Capital battle golem with a captured geomancer in tow. The geomancer told the party that the Capital was occupying Senlis, so Vengeance thought the town guard at the walls of Senlis would appreciate a captured Capital troop. Instead they were horrified that the party assaulted Capital troops and were afraid of reprisals. Vengeance then bullied his way in by threatening to frame the capture of the Captial geomancer on the Senlis guards.

In the middle of Senlis is the capital garrison. It’s a large stone tower that seems to have simply shot up from the ground, regardless of the pre-existing buildings. As such it bisected a number of neighboring buildings. At the top of the tower garrison was a large airship hanger.

Vengeance attempted to gain access to the tower by applying to join the Capital. Doing so proved to be a highly bureaucratic affair, strangled in red tape. Between Vengeance’s commotion at the city gates and Wildbeard’s carelessly exposed Word of the Comet, the party soon found themselves entangled with Capital troops in a crowded city street. They managed to handle the immediate guards, but not before they sent a signal for reinforcements. The jumped an alley fence and managed to escape just as a large battle golem arrived on the scene. Luckily no civilians were killed, though one fruit stand was wrecked beyond repair.

After loosing their pursuers (and their own sense of direction) in the side-streets and alleyways of Senlis, they eventually returned to the garrison. This time they sneaked into one of the buildings bisected by the garrison tower. The condemned building was structurely unsound, and Wildbeard had some close calls with collapsing floors and stairways. As they explored, they found a pair of rat-creatures, similar to the thieves encountered in Vaskmati’s Woods. The pair was digging a hole through the wall that separated the condemned building from the garrison. When the party approached, the rats pulled out knives and beckoned them to stay back. Though they didn’t speak the same language, the party was able to communicate through pictures. The rat-creatures were tying to get in to rob the garrison and they allowed the party to accompany them if the party dealt with any Capital troops and the rats got whatever loot they found.

Once the wall was broken, the party could see into a workshop where the golem seeds were maintained. Several mechanics were at a table playing cards. E’rah lured them to sleep with a spell and Vengeance casually snapped their necks one by one. The group then took their uniforms, a couple of golem seeds and took the clockwork spider/elevator up to the airship hanger on the seventh level. Halfway through the elevator ride, a Capital officer boarded and almost blew the gang’s cover. But the conversation was interrupted when the elevator arrived on the seventh floor and there was a commotion around the airship. Several troops were attempting to recover an engineer who was hanging upside down from a rope out of a cannon porthole.

View
Play By Forum XP report
XP Report
  • Roleplaying Rewards (264XP)
  • Streets of Senlis (578XP)

Total for session: 842

Total for campaign: 10230

Roleplaying Rewards (264)
  • Dai’chon’s Batman impression (126 XP)
  • Infiltrating the garrison (126 XP)
  • Killing a rat (11 XP)
  • Eating a rat (1 XP)
Streets of Senlis (578 XP)
  • Capital Lancer x3 (315 XP)
  • Capital Geomancer x2 (210 XP)
  • Golem Footsoldier x2 (53 XP)

Level Up!

View
4/28/10 Game Summery

Having defeated Vaskmati and removed the curse on the woods, the party returned to the wizard Holt. Holt was thrilled that they had managed to slay the monster and was eager to lay claim to the wild manasprings. He invited the party inside his house to give them their rewards, except Vengeance who had to stay outside because he was on fire. When the rest of the party asked Holt if he knew anything about the symbol on Vengeance, Holt responded that it looked like an astrological sign. Astrology isn’t Holt’s area of expertise, but he recommended someone who was: a man named Dunbar who lived in the city of Senlis.

The party was free to exit the woods, but it was still a good trek across difficult terrain. It was nightfall by the time the party made it to the edge of the forest, lead by the light of Vengeance who was lit fully aflame by his genasi scars, which had flickered to life this morning when he awoke with the mysterious symbol on his forehead. Unfortunately his light attracted the attention of some monsters led by a pack of imps. The party persevered against the monsters and one of the imps yelled “Selene is not paying us enough for this!” before retreating.

With the danger gone, the party made camp for the night. In the morning the symbol was no longer on Vengeance’s head and his fire had gone out. Now it was Barimoke who bore the symbol upon his head, not that he minded much. He also began hearing voices whispering cryptic messages. He also did not phase him in the least.

Out of Vaskmati’s Woods and now in the open plains of Senlis Fields, the party encountered a pair of spherical flying clockwork drones. Attacking first and asking questions never, Vengeance and E’rah fired upon the drones. The damaged drone shot a flare up into the air. The flare exploded in the air like a firework, but instead of fading away the embers swarmed and buzzed around E’rah like a group of fireflies.

Soon afterwards a Capital airship descended from the clouds and flew overhead. A number of troops repelled down on chains from the airship, which also dropped a orb surrounded by crackling energy into the ground. From where the orb hit the ground arose a large 30 foot golem that could be controlled and driven by one troop while another rode and bore a bow. The soldier commanding the riding golem ordered the party to surrender, but the party responded with their swords.

In the middle of the battle one of the troops noticed the marking on Wildbeard’s head and recognized it as the Words of the Comet. Upon this revelation, the Capital troops focused on capturing Barimoke. The giant riding golem shot its fist out as a projectile and Barimoke was caught in its grasping stone hand. Yuni and Vengeance, worn down by the fighting, were also incapacitated by the bolas used by the soldiers and the stone fists summoned from the earth by the Capital’s geomancers.

The airship returned to the battlefield and shot down harpoons, attaching chains to the stones that held party members captive. The chains then starting to retract, pulling the captives up into the airship! Using all of his might, Barimoke was able to break free of his bonds before he was pulled up into the airship. Vengeance utilized a teleportation technique he knew to escape, but it required him to swap places with an ally. He switched places with Grimm, confident that the goliath’s strength would free him. However the stone around Grimm did not give way until he was pulled onboard the airship and surrounded by Capital troops. Dai’chon turned himself into a swarm of spiders that held upon the chain that pulled up Yuni. Upon reaching the deck, he scattered himself and hid, waiting for an opportune time to free his allies.

A second set of chains were lowered to the remaining troops on the ground retrieve them. Vengeance severed the chain attached to one of the geomancers leaving him stranded when the rest were pulled up. He quickly surrendered.

With their query onboard, the airship powered up its propellers and took off. Vengeance, Barimoke and E’rah were left on the plains with their captive while the Capital airship flew off with Grimm and Yuni as their prisoners and Dai’chon as their undiscovered infiltrator.

End of Chapter 1

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.